Really good puzzle game, I quite enjoy it! However, there is one big issue for me: It selects the max resolution by default on Mac, causing thermal throttling and high battery drain
Could you introduce an option for choosing the resolution? On Mac, it chooses a very high resolution by default, which ends up utilizing the GPU to 80% and thermal throttling. Adding an option for reducing the resolution to something around 1080p would make this game playable without lag on MacBook airs :)
I experimented a bit with it in Godot and realized there is no FPS limit. Or you have set one, but it does not work on Mac (EDIT: I just noticed you have VSync set to enabled, so it is porpably just a Mac issue for whatever reason). Either way, I for testing purposes set FPS manually to 60 and that already decreased the average powerdraw from 10w to just 4.5w, despite the high resolution! In combination with a reduction of the resolution (When exporting for mac, there is a "high res" option that is enabled by default, I experimented with just disabling that), the game was only drawing 3-3.5w of power. I am talking about system power and 2w is already from the device being on itself, therefore your game is incredibly low on resources, it just seems like 2 minor oversights led to it consuming that much power.
You already mentioned you would try to adress the resolution issue. I hope I don't come of as entitled or anything, though I believe implementing any kind of FPS limit, however you peeps please, would help the game on mobile platforms to draw vastly less energy, as well as possibly avoiding lag on poorly cooled devices.
Wow, thank you so much for the detailed report. I'll talk about it to the rest of the team and we'll definitely add more graphics option like FPS limits or resolution settings in the next update, a simple game this is shouldn't be this intense. Thank you so much!! :D
So glad that you envoyed our game! :) Since we're just a bunch of hobbyists and releasing on Switch is a long and expensive process, it's going to be quite unlikely. iOS, however, is much more likely, if we find the money to pay the $100/year developer fee..!
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Really good puzzle game, I quite enjoy it! However, there is one big issue for me: It selects the max resolution by default on Mac, causing thermal throttling and high battery drain
Could you introduce an option for choosing the resolution? On Mac, it chooses a very high resolution by default, which ends up utilizing the GPU to 80% and thermal throttling. Adding an option for reducing the resolution to something around 1080p would make this game playable without lag on MacBook airs :)
Ouch, okay, that's something we never considered. I'll see if we can add graphics options in the next update. Thank you for your feedback! :D
Thanks, that would be awesome!
I actually found the bigger issue:
I experimented a bit with it in Godot and realized there is no FPS limit. Or you have set one, but it does not work on Mac (EDIT: I just noticed you have VSync set to enabled, so it is porpably just a Mac issue for whatever reason). Either way, I for testing purposes set FPS manually to 60 and that already decreased the average powerdraw from 10w to just 4.5w, despite the high resolution! In combination with a reduction of the resolution (When exporting for mac, there is a "high res" option that is enabled by default, I experimented with just disabling that), the game was only drawing 3-3.5w of power. I am talking about system power and 2w is already from the device being on itself, therefore your game is incredibly low on resources, it just seems like 2 minor oversights led to it consuming that much power.
You already mentioned you would try to adress the resolution issue. I hope I don't come of as entitled or anything, though I believe implementing any kind of FPS limit, however you peeps please, would help the game on mobile platforms to draw vastly less energy, as well as possibly avoiding lag on poorly cooled devices.
Best regards, Mika :)
Wow, thank you so much for the detailed report. I'll talk about it to the rest of the team and we'll definitely add more graphics option like FPS limits or resolution settings in the next update, a simple game this is shouldn't be this intense. Thank you so much!! :D
Just bought thisand have been playing for the past couple minutes. Really enjoying it! It's great and oh so colorful!
Since there is an Android version do you plan on bring this to Switch?
So glad that you envoyed our game! :) Since we're just a bunch of hobbyists and releasing on Switch is a long and expensive process, it's going to be quite unlikely. iOS, however, is much more likely, if we find the money to pay the $100/year developer fee..!